Chronicle of the Sept of Sleeping Lore
Tribes
A quick run down on the tribes, and some possible character
concepts that would work with them. (Trying to do one / auspice).
- Bone Gnawers - totem Rat
- Blue collar workers of the Garou world, interested in the people
of the city. Often homid, not too down on metis, lupus tend to be
bitsa wolves, almost dogs.
Concepts: cultural chameleon, urban feral, street busker, activist
- Black Furies - totem Pegasus
- All female Mediterranean wyld cultists. Concentrating on women,
female urges, wyld and chaos magic. Lupus forms tend toward black
wolves.
Concepts: contrarian, weaver-spirit foe, feminist lecturer, wyld howler,
reclaim-the-night activist.
- Children of Gaia - totem Unicon
- "All are of Gaia" says the Litany and the name of this tribe
is meant as a reminder, not as a claim to pre-eminence. Believers
that violence propagates more hatred and violence, they seek to
cure the world. Their lupus forms are, well, a bit fluffy.
Concepts: councillor, musician, hippy, spiritualist.
- Fianna - totem Stag
- Celtic - irish, welsh, cornish, breton - werewolves with a heavy
association with music and the fae. Very keen on their kinfolk. Lupus
forms tend toward lanky red wolves. Many lupus members, pretty unkeen
on metis.
Concepts: instrument maker, brewer, neopagan faerie shop owner, musician,
poet, smith.
- Get of Fenris - totem, er, Fenris
- Germanic, angry and violent, the Fenrir solve all their problems
with a kick, claw or gun.. say the other tribes. The Get themselves
know that they are strong, and can demonstrate that whenever required.
Homids and lupus common, metis not respected but tolerated.
Concepts: extreme sportwoman, security guard, witch, gym puppy,
- Glasswalkers - totem Cockroach
- Technology geeks, interested in the processes of the city rather
than the inhabitants - technology or businesses or the weaver spirits
that the city generates. Almost always homid, lupus tend to be a steel
grey.
Concepts: industrial sabateur, technoshaman, arbitrator, ebm musician, mechanic
- Shadowlords - totem Grandfather Thunder
- Practical (brutal), strong (at the cost of others) and
flexible (sneaky), the Shadowlords' time has come as obvious
masters of the garou after ages spent at the right hand of
power. Did we say masters? We meant leaders.
Concepts: Business leader, organised crime leader,
- Silent Striders - totem Owl
- Originally from Egypt, and associated with Anubis and death, the
striders are now scattered across the earth. Wanderers and harbingers,
unusual in Garou culture in often being loners. Even when they join a
pack, there is a sense it might not be for long. Their lupus forms
tend toward short hair, and desert colours.
Concepts: hitchhiker, prophet, long distance runner, spirit-driven
- Silver Fangs - totem Falcon
- The Kings of the Garou, Silver Fangs come from noble families and
pure lupus lines of packleaders. The leaders of the Garou nation by
right of birth, they are honourable, wise and glorious. And in-bred.
And out of touch... it depends who you ask. Their lupus forms are often
silver-tinged white, great wolves of the far north.
Concepts: Rich landowner, noble scions, business leaders, organisers
- Stargazers - totem Chimera
- Eastern mystics, drawing from human cultures in and south of the
Himalayas, the stargazers are amongst the calmest of all garou, putting
great store by understanding themselves. Even their lupus folks
Their lupus forms tend toward
grey mountain wolves - smaller and leaner than their northern cousins.
Concepts: riddler, puzzle master, astronomer, painter, martial artist
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